I am a VFX artist located in Bend, OR, currently working full time on games at Striking Distance Studios. Thanks for stopping by and please enjoy a sampling of my work! - Bob

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My second game at Striking Distance Studios was the frenetic rouge-like [REDACTED]. Its graphic visuals and fast paced action were a complete 180 from the realistic visuals on TCP. All of the hard worked paid off as we had the honor of being shortlisted for this year’s VES.

2024 VES Nominee

 

The Callisto Protocol

TCP is my first AAA game title. My main tasks were liquids, snow, and the ever evolving holograms/echoes/echograms, but I also worked on sparks, weapon impacts, gore, and even insects. I really enjoy the immediacy of real time. There’s not a lot of breaks waiting for renders which is a nice change of pace. Check the Vimeo comments for specifics on what I worked on in each shot.

 

Feature Animation

This reel spans most of my career in feature animation. I got some old favorites as well as my most recent film work. I wrote a detailed caption on Vimeo describing the various clips if you are curious, or you can just slam the play button here and watch it tiny. Enjoy!

For a full showcase of my feature work, click the Features tab.